Hey hey hey heyyyy !!!
I'm back!
Today we're talking sound! We had lessons on sound the past few classes and I've got to say it is very very interesting. The majority of the lessons were technical terms and uses of sound like diegetic or non-diegetic sound, as well as some foley lessons which were very useful for the last 2 projects which (you guessed it) are both foley projects! Whaaaaaat?? Who would have known am I right? Anywho, there was one lesson that stood out and that was a video we were instructed to watch online about shepherd's tone. In a nutshell shepherd's tone is an infinitely rising/lowering tone that is never actually rising or lowering, but gives the illusion of it. It was intriguing to see that I've heard it so many times yet since I wasn't informed I never identified it. Weird how when we don't know things, we don't know things, right? Did that make sense? It sounded better in my head.
Moooooving on 🐄, let's get to these darn projects!
The first project was on creating a soundscape. Now you're probably wondering, "What in the great plains is a soundscape?". Well the great plains are actually a really good example. Imagine youre in the middle of one of the fields, and now close your eyes. Everything that you hear around you; the birds chirping, the grass swaying, the critters crittering, all of that is a soundscape. A great plains soundscape in this case. So what we had to do is create the soundscape of a scene we decided on, however we had some limitations, like being able to use only 7 spoken words, and absolutely no car scenes In this case, my partner and I went with a clssic buzzer beater. Which we were warned would be difficult, however I think we pulled it off just alright. During the brainstorming we struggled a bit, just because of the lack of ideas. Which I think is because neither him or I give sound much thought when it comes to consuming any media (apart from music obviously). But It's safe to say that we will both now have an increased appreciation for sound engineers in films. Prior to actually creating the soundscape, we made an outline which helped us stay on track when getting our sounds, as well as help us know what sounds we're actually going to need in the edit. This made it suuuuuper helpful when I stayed up until god knows what hours of the night to edit this thing together. The good thing about editing on premiere is that I already know it really well so it was easier than it could've been. I think for this project we got a lot of the feeling in the soundscape right, as well as the multiple audio layers and their blending together. However I do think we should have had more sound variety and such, which is something I will defnitely keep an eye out with in the future.
Now, for the second project we're bringing back a project we did before, it's the One Word Film! Ayeeee! This time we were tasked to foley in all the sounds you would usually find within a scene. This includes all ambient sound, sound effects, gestures, etc. During brainstorming I watched the film a couple of times and as I watched, I made notes of the sounds I would usually hear around and made markers to show when each sound would come in. After that I organized it into chronological order and this served as my outline, which helped getting the sounds needed as well as keeping track of the sounds I've done very easy. For this project I once again used premiere. For this project I wish I had used more sounds or maybe even made them myself since it sounds a bit synthetic at times.
Anywho, that's all from me today.
Catch you on the flip side,
Matias
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